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Devlog
10/06/21 - Coopah
June 30, 2021
by
Coopah
Game is finally available after being able to enable analytics that work. There is one bug that when a new game is started or a previous save is resumed the character can't move, for now we simply pau...
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08/06/2021 - Coopah
June 30, 2021
by
Coopah
Whilst trying to implement analytics, playtesting revealed a place where the player couldn't go any further in the game right near the start of it. Was an easy fix of tweaking some colliders and getti...
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15/04/2021 - Coopah
June 30, 2021
by
Coopah
Fixed animation bugs. Skybox and background ready to be implemented. No left or right controls, now only mouse controls. Checkpoint save has been implemented. Had to create a quick idle animation stat...
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13/04/2021 - Coopah
June 30, 2021
by
Coopah
Big push to finish the game Textures are done, level was sent away to implement it with the character. Title screen was made as well as background buildings in progress, itch page/press kit in progres...
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08/04/2021 - Coopah
June 30, 2021
by
Coopah
Going into the second to last week we are speedily trying to push out textures for assets. Character has been textured All assets are now in the game and any extras needed implemented, I added a trash...
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30/03/2021 - Coopah
June 30, 2021
by
Coopah
Character animation nearing done. Shader is working. Level building continuing. With everything going on the last couple weeks (people being sick and absent from class things will have to be pushed ba...
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26/03/2021 - Coopah
June 30, 2021
by
Coopah
Over the last week: Character was rigged and begun creating animation states, weight painting was a little difficult but got there in the end, rigging a quadruped although done before wasn't the easie...
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19/03/2021 - Coopah
June 30, 2021
by
Coopah
Over the past week: Created security camera, fire escape platforms, fire escape ladder, apartment building pieces x3, apartment window, lamp, window awning & window shutter models...
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12/03/2021 - Coopah
June 30, 2021
by
Coopah
I was sick from class today but overall through the week level design is close to being finished. I modeled assets for the alleyway lower scene and implemented them into the unity project including; b...
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08/03/2021 - Coopah
June 30, 2021
by
Coopah
Character decimated in Zbrush and taken to maya to do retopologizing, most of body is done. Alleyway of level mapped out by our level designer...
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05/03/2021 - Coopah
June 30, 2021
by
Coopah
Over the course of the second week: Started to sculpt the character in zBrush, continuing to go for a stylised look taking inspiration from the remastered Spyro and Crash Bandicoot games. Managed to g...
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25/02/2021 - Coopah
June 30, 2021
by
Coopah
Over the course of this first week: Worked on ideas for the 2 games we are set to make until early July, pitched them , overall feedback was to reinforce the replayability and keep an eye on our scope...
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26/03/21 - Jordon
June 30, 2021
by
JordonRoss
Bug Fixes and Patch notes: Player Character now rotates in the direction that they are facing Player Characters hitbox is smaller because of clipping issues with the map...
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26/02/21 - Jordon
June 30, 2021
by
JordonRoss
Coded the primary movement for our the player in no bounds using your mouse to pull and release to fling the play around the map...
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01/03/21 - Jordon
June 30, 2021
by
JordonRoss
Revamped and tweaked the character controller to be a less floaty adding a limiter to the drag and shoot mechanic to the game...
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02/03/21 - Jordon
June 30, 2021
by
JordonRoss
Coded a trajectory line script that shows the the player where the trajectory of their drag is and how hard they can pull back to fling theirself...
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05/03/21 - Jordon
June 30, 2021
by
JordonRoss
Coded and created a basic UI that allows you to save and quit from where you left off and/or create a new save slot...
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18/03/21 - Jordon
June 30, 2021
by
JordonRoss
Created a comic like style shader to our game with ben-day dots and out line to give our aesthetic more of a appeal...
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15/03/21 - Jordon
June 30, 2021
by
JordonRoss
Bug fixes and patch notes: Fixed problem where you could pause the game and build up the fling momentum in the pause menu where resuming to the game would cause the player to fling themselves to extre...
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19/03/21 - Jordon
June 30, 2021
by
JordonRoss
Implemented models and textures with the comic Shader...
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10/03/21 - Jordon
June 30, 2021
by
JordonRoss
Added a better smooth moving camera to the player...
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16/04/2021- CJAmbler
June 30, 2021
by
CJAmbler
During this week I received feedback to alter the design of the crane hook and to add a cable connecting the beams to the hook as it may make the scene look better. These changes were implemented whil...
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09/04/2021- CJAmbler
June 30, 2021
by
CJAmbler
During this week I was able to create the assets to fix the issues we were having with player boundaries. I also created a roof and crane top piece to give the player something to stand on when moving...
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02/04/2021- CJAmbler
June 30, 2021
by
CJAmbler
For this week I was able to complete the assets for the building site and skyscraper zones. However it was at this point that we were finding an issue with the level design where we were having to imp...
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26/03/2021- CJAmbler
June 30, 2021
by
CJAmbler
During this week I was able to focus solely on modelling and Uving, completing all of the crane zone and going on to begin work on the building site zone...
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19/03/2021- CJAmbler
June 30, 2021
by
CJAmbler
Finished level Design for the rest of the levels, being the rooftop, crane, building site and skyscraper zones. Level design is now done but will be tweaked in accordance to any changes in regards to...
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12/03/2021- CJAmbler
June 30, 2021
by
CJAmbler
After creating rough level design plans in photoshop I began implementing them in unity as at this point a working prototype of the slingshot mechanic had been made so I would be able to playtest the...
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05/03/2021 - CJAmbler
June 30, 2021
by
CJAmbler
Worked on defining the core aesthetic and feel for each zone, proceed to start creating rough plans for the level designs in photoshop to then recreate in unity. Did this for the alleyway, apartment,...
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26/02/2021- CJAmbler
June 30, 2021
by
CJAmbler
Have begun work on concepting for the game. To begin with we’ve looked at games as inspiration, both mechanically and aesthetically. Mechanically we’ve drawn inspiration from games like Jumping Ki...
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