05/03/2021 - Coopah


Over the course of the second week:

  • Started to sculpt the character in zBrush, continuing to go for a stylised look taking inspiration from the remastered Spyro and Crash Bandicoot games. Managed to get a rough face, body and tail done, legs will take a bit longer.
  • Sculpting continued, teammate was sick so myself and my other teammate  started a very rough level design utilising the basic mechanic we have.
  • Sculpting wise found out the character doesn't have to be detailed as I thought as it is going to sit further back from the camera so toes and claws on the paws aren't necessary which will hopefully make the sculpting process faster. Luckily with a group of three we've started the scene and are using Unity Collab to keep updates of the scene between the group.
  • Continued sculpting and smoothing out the model, tweaked the face, remade the feet, a full level design was created in photoshop and begun rough playtesting in the level, slingshot mechanic was also further tweaked.
  • Was sick, worked from home. Found out our group alongside another classmate had one of our class games nominated for a Pav Award so was playtesting that game for a demo we need to make.
  • Proceeded to reach the last point of Zbrush sculpting, merged all parts together and smoothed seams, made lines more crisp in the face and prepped for decimation. Slingshot mechanic is somewhat under control now although needs refinement, level design in unity is firmly under progress.

Get No Bounds

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