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Devlog
Keep Driving : Hard Drive
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Devlog
01/07/2021 - Coopah
July 01, 2021
by
Coopah
Game is officially launched for Android!...
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30/06/2021 - Coopah
June 30, 2021
by
Coopah
Toggle buttons for sound are coded. Analytics being coded. Game trying to be optimized to be ready to launch in the next couple days...
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29/06/2021 - Coopah
June 30, 2021
by
Coopah
Mobile build is broken due to the buffer power-up, most of the scene disappears when the player hits the powerup, the score keeps on moving however in the unity scene it works fine, unable to find the...
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28/06/2021 - Coopah
June 30, 2021
by
Coopah
Anything that needed to be fixed has been, the only thing left is linking the audio mixer to the toggle buttons but once that is fixed the game can be built onto mobile as an alpha build. I finished o...
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25/06/2021 - Coopah
June 30, 2021
by
Coopah
Game is more than ready for more playtesting, there are still bugs to fix but another build on the phone is planned before the final one. All textures are done but might need tweaking. I textured 33 n...
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21/06/2021 - Coopah
June 30, 2021
by
Coopah
Textured overpass sign, billboard, palm tree & skyscrapers. Project is on path to be hopefully finished by the end of this week. A lot of what we have left is playtesting so hope to push out another v...
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16/06/2021 - Coopah
June 30, 2021
by
Coopah
Textured main buildings, road, curb, guard rails, road cone, barricades, construction barrel & sidewalk. Made steady progress with how the game is going. I have fallen a fair bit behind with texturing...
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08/06/2021 - Coopah
June 30, 2021
by
Coopah
In regards to the scope of the project, it's still possible so we're gonna continue with the schedule we currently have. I am a bit behind with texturing now as I've spent the last couple classes work...
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04/06/2021 - Coopah
June 30, 2021
by
Coopah
Texturing is underway for the next couple weeks as Uving is done. UI assets are being implemented and the power ups/vfx are underway. Currently our frame rate is a bit low which is not ideal so I need...
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31/05/2021 - Coopah
June 30, 2021
by
Coopah
Created billboard & skyscraper models. UVed billboard, neon signs, buildings, overpass sign, streetlight, palm tree, road cone, barricades, construction barrel, road, sidewalk, square plot, curb, berm...
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24/05/2021 - Coopah
June 30, 2021
by
Coopah
Created overpass sign, road cone, construction barrel, barricades x2, road, curb, sidewalk, berm, centre garden plot and end piece, square plot for sidewalk, palm tree, & guard rail models. Implemente...
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17/05/2021 - Coopah
June 30, 2021
by
Coopah
Basic UI completed. Individual prefabs and zone prefabs finished these will be placeholders that will be replaced when proper assets are made. Zone creation mechanic implemented (tweaking random facto...
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10/05/2021 - Coopah
June 30, 2021
by
Coopah
Pre-production completed. Production is underway. Basic UI has been created and implemented. Individual prefabs for assets created and zone prefabs underway with the intention of being playtested in a...
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28/06/2021- CJAmbler
June 30, 2021
by
CJAmbler
Completed texturing and implemented them into the unity scene. Created basic animations to give the game a bit more natural life, this included a wheel shake idle, a wheel turn left and right and a ti...
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21/06/2021- CJAmbler
June 30, 2021
by
CJAmbler
Completed DeLorean, Valley and Tunnel Textures and implemented into unity. Continued to work on texturing the other cars. Had to create emission maps as well as albedo maps to be put in the scene. Car...
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14/06/2021- CJAmbler
June 30, 2021
by
CJAmbler
Continued work on car texturing and did the models for the bushes and the shrubs for the beachfront scene. Also Created model for the player car which has modified dimensions from a standard car to fi...
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07/06/2021- CJAmbler
June 30, 2021
by
CJAmbler
Began work on the process of texturing the Delorean. Also modelled the buildings for the beachfront scene...
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31/05/2021- CJAmbler
June 30, 2021
by
CJAmbler
Having a new method of modeling cars I was able to get all the remaining cars modelled quite quickly. After completing these I was able to move on to some of the environment pieces that I needed to mo...
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24/05/2021- CJAmbler
June 30, 2021
by
CJAmbler
Finished working on the Delorean model. Did a few variations of the process of creating the car model to try and get the poly count low whilst still making the model look good. After finding the best...
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17/05/2021- CJAmbler
June 30, 2021
by
CJAmbler
Zone prefabs finished and implemented in the scene. A rough playtesting build was able to be created from this where we could check to see if there were any issues with the prefabs. We were able to fi...
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10/05/2021- CJAmbler
June 30, 2021
by
CJAmbler
Pre production completed and have created a prefab system in unity for easy implementation of models later on in the project. Begun working on level design by creating level layouts using the prefabs...
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28/06/21 Jordon
June 30, 2021
by
JordonRoss
Bug Fixes & game play tweaks: Added sound and music to the game Bug Fixe Ransomware now stops points Bug Fix where car would jump when magnet was activated Increased the Buffers slow down mechanic Inc...
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18/06/21 Jordon
June 30, 2021
by
JordonRoss
Bug Fixes & game play tweaks: Fixed Bug where the disk spawned sideways Fixed UI Scale problems Fixed problem where the magnet power up would attract disk but not collect to the power but instead woul...
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15/06/21 Jordon
June 30, 2021
by
JordonRoss
Bug Fixes & game play tweaks: Added more variations of Floppy disk pick ups Added Power ups Removed the count down timer when the game starts because testers said it was unnecessary Created snappier c...
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14/06/21 Jordon
June 30, 2021
by
JordonRoss
Dynamic lighting has been added to the game. Like the original game we used a lot of emission maps the fit the style of our game...
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9/06/21 Jordon
June 30, 2021
by
JordonRoss
Created Power ups and currency (Floppy Disks) to the game that you can be used to up grade power ups creating a new mechanic to the game. The newly introduced power ups and Floppy Disks include Effect...
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31/05/21 Jordon
June 30, 2021
by
JordonRoss
UI icons, buttons, frames and panels sprite sheet is now implemented into the basic UI set up creating a more appealing look for our mobile players...
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18/05/21 Jordon
June 30, 2021
by
JordonRoss
Implemented old virus sprites from the original Keep Driving with new reworked mechanics and animation for a in mind for mobile phones Original Viruses animations had separate sprites images which was...
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27/05/21 Jordon
June 30, 2021
by
JordonRoss
Made and implemented a basic UI for play testing purposes UI such as: Start Menu Shop Menu In game Hud Pause Menu End Game Menu...
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